Elyon Pre-Download is now available | System Requirements and Release Schedule

Elyon’s western release will be on October 20, but starting today you can pre-download the game to start playing immediately after launch. To do this, simply follow this link and click the «Download» button.

In addition, the developers presented the final system specifications. You can see them below.

Minimum Requirements – Elyon

  • OS: Windows 8.1 (64 bits)
  • CPU: Intel i3 / Ryzen 3-1200 (3.1 GHz)
  • RAM: 8GB
  • Graphics Card: NVIDIA GeForce GTX 760 / AMD Radeon R9 280
  • DirectX: DirectX 11
  • Storage: 60GB HDD

Recommended Requirements – Elyon

  • OS: Windows 10 (64-bit)
  • CPU: Intel i5 / Ryzen 5-1600 (3.2 GHz)
  • RAM: 16GB
  • Graphics Card: NVIDIA GeForce GTX 970 / AMD Radeon RX 580
  • DirectX: DirectX 11
  • Storage: 60GB SSD

Early Character Creation

The first phase of character creation will run from October 14 (14:00 UTC) to October 17 (08:00 UTC).

Only one server in each region (EU, NA) will be available during early character creation. During this period, you can create up to 3 characters and choose their names; Note that although it will be possible to choose a name for the characters, they can be released in the future if certain conditions are met. (for example, a long period of inactivity).

Early Access

Those who have purchased at least one of the Extra Packs available in the Elyon store will be able to access the game in advance. Early Access will begin on October 17 (12:00 UTC) and will continue until launch, on 20 October (12:00 UTC).

Two hours are reserved for maintenance, between 12:00 UTC and 14:00 UTC, before the game is launched.

During Early Access, in-game rankings will be disabled. The ranking system rewards cycle will begin after pre-launch maintenance ends.

Launch of the game

Elyon will be playable for free from October 20, 14:00 UTC. The service will start with one server per region; In the event that the player queue is too long, additional servers will be opened. However, they will try to keep the number of servers to a minimum and the simultaneous player capacity of each set as high as possible without hampering performance.


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