ELYON Runes & Rune Traits System Guide

Runes & Rune Traits System – Defense Group – Blue

Rune System  Runes are stones you inlay your equipment with. Any rune can have 1 of 4 parameters to them to strengthen your character: Health, Artifact Power, Accuracy and Evasion. Runes can be inserted in the equipment with the same color slots as themselves:

Guide_elyon_runes Accordingly, these 4 parameters give:

Health increases your max HP pool
Artifact Power increases your maximum pool of special parameter allowing to choose more artifacts for particular class skills
Accuracy increases the chance for attacks to hit
Evasion increases the chance to attacks to be evaded

Apart from 6 color runes there are special white runes: Such runes can be inserted in any colored runeslot. These runes have 2 parameters to strengthen your character with.

Rune Groups White runes, apart from color ones, do not have one additional special parameter to them, which is written in the right upper corner of the tooltip and called Rune Characteristics parameter. 

Colored runes give this parameter, which gives points to the special rune group of the same color.

There are, of course, 6 of these groups. Groups give access to rune traits according to the number of rune characteristic parameter of the certain color:

Onslaught traits of attacks and combat

Control traits of control mechanics

Destiny traits of chances and supplemental parameters

Support traits of support and healing

Defence traits of defence

Awakening traits of high risk/high reward abilities with positive and negative effects

Each of the group has their traits divided into sets that are accessed by accumulating certain amount of certain

color points of rune characteristics by tiers: 4, 8, 16, 28, 44, 64: Each set, accordingly, allows you to activate 1 trait out of the number of traits presented in it.

Guide created by Hypothermia#0994

Rune Traits Defense Group - Blue

TIER 4

Titan Protection

You take 10% less damage of monster type “Boss”

Determination

While in a state of any mechanic restricting character’s actions, you acquire a buff, decreasing incoming damage by 10%. Any skill used removes the buff prematurely

Magic Shield

All damage taken to the shield is decreased by 10%

Critial Shield

All damage taken to the shield is decreased by 10%

TIER 8

Shield of Battle

Each time inflicting critical hit you acquire a stack of an indefinite buff, granting the shield effect of 10 points (maximum 10 stacks, trait cooldown 1 second)

Shield of Restraint

Each time inflicting damage on distance of 12m or more you acquire a stack of an indefinite buff, granting the shield effect of 10 points(maximum 10 stacks, trait cooldown 1 second)

TIER 16

Life Consumption

Each time inflicting damage on any enemy target you restore 10 HP (trait cooldown 2 seconds, trait works only with direct damage)

Evasive Recovery

Each 2 seconds while in a state of Block, or upon a successful evasion, you restore 15 HP (trait cooldown 2 seconds)

Shield of Cunning

Each time inflicting damage with back attacks you acquire a stack of an indefinite buff, granting the shield effect of 10 points (maximum 10 stacks, trait cooldown 1 second)

Shield of Evasion

Upon taking damage while in a state of Block, or upon a successful evasion, you acquire a stack of an indefinite buff, granting the shield effect of 10 (trait cooldown 1 second)

Battle Mending

Each time taking damage you restore 20 HP (trait cooldown 2 seconds, trait works only with direct damage)

Meditation

While standing still, you acquire an indefinite buff,  restoring 30 HP each 2 seconds. Movement removes the buff (though movement-type skills do not remove the buff)

TIER 28

Critical Evasion

Upon taking critical hit you acquire a stack of a buff, increasing your critical hit resistance by 5% for 10 seconds (maximum 5 stacks)

Trap Shield

Upon taking damage of AOE attacks in PVP you acquire a stack of a buff, decreasing incoming AOE damage by 5% for 10 seconds (maximum 5 stacks)

Shield of Projectile

Upon taking damage of Projectile  attacks in PVP you acquire a stack of a buff, decreasing incoming Projectile damage by 5% for 10 seconds (maximum 5 stacks)

Instant Protection

Upon taking any damage you acquire a stack of a buff, decreasing incoming damage by 2.5% for 1 second (maximum 10 stacks)

TIER 44

Counterprotection

Each time your enemy blocks your attack while in a state of Block, they recieve 150 physical damage. The damage taken by the trait cannot be blocked (trait cooldown 3 seconds)

Counterevasion

Each time evading an enemy’s attack you fire a Target Projectile, inflicting 150 physical damage (trait cooldown 5 seconds). The damage done by the projectile cannot be evaded by the enemy target

Glacial Protection

Upon taking damage there is a 1% chance to fire a Target Projectile, inflicting target with Glaciation for 3 seconds (trait cooldown 30 seconds)
Glaciation: Cannot perform any actions. The target with the debuff receives 30% more lightning magic damage

TIER 64

The Boon of Guardian

Upon taking damage there is a 10% chance to acquire a buff, decreasing incoming damage by 20% and granting the shield effect of 350 points (trait cooldown 30 seconds)

The Veil of Protection

Upon taking magic damage there is a 2% chance to acquire a buff, cleansing all negative mechanics and granting magic damage immunity for 5 seconds (trait cooldown 10 seconds)

The Boon of Immortality

Upon taking damage while having 10% or less HP you acquire a buff, granting immunity to all damage for 10 seconds (trait cooldown 60 seconds)

The Boon of Resolve

You acquire an effect, granting immunity to all mechanics restricting character’s actions, while casting any ability with cooldown 5 seconds or more

TIER 64

TIER 64

Runes & Rune Traits System - Index

How to play ELYON

Discord

Join our english ELYON Community on Discord

Facebook

ELYON Facebook Community