ELYON Runes & Rune Traits System Guide

Runes & Rune Traits System – Support Group – Green

Rune System  Runes are stones you inlay your equipment with. Any rune can have 1 of 4 parameters to them to strengthen your character: Health, Artifact Power, Accuracy and Evasion. Runes can be inserted in the equipment with the same color slots as themselves:

Guide_elyon_runes Accordingly, these 4 parameters give:

Health increases your max HP pool
Artifact Power increases your maximum pool of special parameter allowing to choose more artifacts for particular class skills
Accuracy increases the chance for attacks to hit
Evasion increases the chance to attacks to be evaded

Apart from 6 color runes there are special white runes: Such runes can be inserted in any colored runeslot. These runes have 2 parameters to strengthen your character with.

Rune Groups White runes, apart from color ones, do not have one additional special parameter to them, which is written in the right upper corner of the tooltip and called Rune Characteristics parameter. 

Colored runes give this parameter, which gives points to the special rune group of the same color.

There are, of course, 6 of these groups. Groups give access to rune traits according to the number of rune characteristic parameter of the certain color:

Onslaught traits of attacks and combat

Control traits of control mechanics

Destiny traits of chances and supplemental parameters

Support traits of support and healing

Defence traits of defence

Awakening traits of high risk/high reward abilities with positive and negative effects

Each of the group has their traits divided into sets that are accessed by accumulating certain amount of certain

color points of rune characteristics by tiers: 4, 8, 16, 28, 44, 64: Each set, accordingly, allows you to activate 1 trait out of the number of traits presented in it.

Guide created by Hypothermia#0994

Rune Traits Support Group - Green

TIER 4

Splash of Attack

Upon attacking enemies a splash occurs around the target, healing you and your party members in 10m radius around the target by 30 HP (trait cooldown 5 seconds)

Splash of Weakness

Upon attacking enemies a splash occurs around the target, inflicting a debuff to maximum 5 enemy targets in 5m radius. The debuff increases target’s incoming damage by 5% for 10 seconds (trait cooldown 5 seconds)

Splash of Healing

Upon casting any ability a splash occurs, healing you and your party member in 10m radius around yourself by 20 HP (trait cooldown 5 seconds)

TIER 8

Mending Bond

You receive 30% of any healing effects you grant allies with (self-healing effects excluded). The healing effect of the trait ignores the mechanic of healing denial.

Purification

Upon healing, including yourself, you cleanse 1 debuff of the allied target (trait cooldown 2 seconds, in case of periodic healing the effect of trait occurs only for the tick of HoT)

Inspiration

Upon any positive action done to allies you acquire a buff, increasing your critical hit chance by 2% for 10 seconds (maximum 10 stacks, trait cooldown 1 second)

TIER 16

Sphere of Offence

Upon an attack there is a 2% chance to spawn a sphere, which can be acquired by you or your allies. The sphere acquisition grants a buff, increasing output damage/healing by 10% for 10 seconds

The original description does not state the buff effective time, but it is clearly shown from the preview.

Sphere of Defence

Upon an attack there is a 2% chance to spawn a sphere, which can be acquired by you or your allies. The sphere acquisition grants a buff in form of 150 points of shield for 10 seconds (trait cooldown 1 seconds)

Sphere of Resolve

Upon an attack there is a 2% chance to spawn a sphere, which can be acquired by you or your allies. The sphere acquisition grants a buff, increasing output damage/healing by 10% for 10 seconds

The original description does not state the buff effective time, but it is clearly shown from the preview.

Sphere of Recovery

Upon an attack there is a 2% chance to spawn a sphere, which can be acquired by you or your allies. The sphere acquisition heals by 100 HP (trait cooldown 1 second)

TIER 28

Sphere of Resolve

The effects of spheres of traits of the set (24) of the Support group: Sphere of Offence, Sphere of Defence, Sphere of Resolve, Sphere of Recovery, are enhanced as follows:
Sphere of Offence: additional damage/healing increase by 5%
Sphere of Defence: shield effect is increased by 50%
Sphere of Resolve: buff duration is increased by 1.5 seconds
Sphere of Recovery: The healing effect becomes AOE, healing maximum 5 allied targets including the caster in 10m radius of acquisition

Sphere Generation

The spawning chance of spheres of traits of the set (24) of the Support group: Sphere of Offence, Sphere of Defence, Sphere of Resolve, Sphere of Recovery, doubles

Sphere Conflux

Upon entering a combat all sphere effects of traits of the set (24) of the Support group: Sphere of Offence, Sphere of Defence, Sphere of Resolve, Sphere of Recovery, occur for you and your party members in 24m radius around yourself

TIER 44

The Boon of Flesh

The stats of strength, intellect, agility and health for you and your party members in 24m radius around yourself increase by 8%

The Boon of Spirit

Each 10 seconds you and your party members in 24m radius around yourself restore 100 of the resource

The Boon of Sense

You and your party members in 24m radius around yourself can detect targets with a buff Invisibility in 30m radius

TIER 64

The Shield of Magic

You acquire an additional skill for your skillbar [The Shield of Magic]: You install a field of magic protection with 8m effective radius. For 6 seconds maximum 5 allied targets including yourself and your party members acquire an effect, granting immunity to any magic damage (skill cooldown 60 seconds)

Only one trait of sets (64) of all runetrait groups at the time can be activated for the character

The Shield of Impact

You acquire an additional skill for your skillbar [The Shield of Impact]: You install a field of impact protection with 8m effective radius. For 6 seconds maximum 5 allied targets including yourself and your party members acquire an effect, granting immunity to any physical damage (skill cooldown 60 seconds)

Only one trait of sets (64) of all runetrait groups at the time can be activated for the character

Robot Summoning

You acquire an additional skill for your skillbar [Robot Summoning]: you summon a tin robot, inflicting 300 physical damage and Knockdown. The robot aids you in combat (skill cooldown 60 seconds)

Only one trait of sets (64) of all runetrait groups at the time can be activated for the character

TIER 64

TIER 64

Runes & Rune Traits System - Index

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