ELYON Rune Calculator

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Refined Power
Refined Power
Refined Power
Assault
Attack Related Attribute
Increases all DMG/Healing given by 4%.
Muscle Enhancement
Muscle Enhancement
Muscle Enhancement
Assault
Attack Related Attribute
Increases all Physical DMG by 6%.
Amplified Magic
Amplified Magic
Amplified Magic
Assault
Attack Related Attribute
Increases all Magic DMG by 6%.
6
Precision
Precision
Precision
Assault
Attack Related Attribute
Increases Basic Critical hit Power by 10%.
Control Power
Control Power
Control Power
Assault
Attack Related Attribute
Decreases all Energy consumptions by 5%.
Amplifying Agent
Amplifying Agent
Amplifying Agent
Assault
Attack Related Attribute
Increases Basic ATK SPD by 6%
12
Ambush
Ambush
Ambush
Assault
Attack Related Attribute
Shift Evade changes into an attack skill, dealing 165 Power as DMG to up to 5 enemies in Evade's path.
DMG is not dispersed upon hitting multiple enemies.
Preserved Power
Preserved Power
Preserved Power
Assault
Attack Related Attribute
Increases DMG by 10% for 3 sec when non-targeting skill deals DMG to enemies 7 times. (Cooldown: 10 sec)
Judgment
Judgment
Judgment
Assault
Attack Related Attribute
Gives 80 Power Electric DMG to target by dropping Lightning Bolts whenever a Critical Hit occurs. (Cooldown: 1 sec)
21
Lightning
Lightning
Lightning
Assault
Attack Related Attribute
Increases the DMG of the third line Judgment attribute's Lightning Bolt effect by 300%.
Elementalist
Elementalist
Elementalist
Assault
Attack Related Attribute
Upon using skills of the same property, increases the relevant property DMG by 2% for 5 sec. (5 Stacks Max)
However, the effect is removed when using a skill of another property.
Swift Sword
Swift Sword
Swift Sword
Assault
Attack Related Attribute
Increases ATK SPD by 2% for 5 sec upon dealing damage with a non-targeting skill from within a 4m range. (5 Stacks Max)
33
Grand Finale
Grand Finale
Grand Finale
Assault
Attack Related Attribute
When Finishing Smite hits, deals 200 Power as additional DMG to a max of 5 enemies within a 4m range from the target. (Cooldown: 5 sec)
Killer Shot
Killer Shot
Killer Shot
Assault
Attack Related Attribute
The lower the target's health, the higher the Power of all projectiles increases, up to 1.2 times Power.
Find Opening
Find Opening
Find Opening
Assault
Attack Related Attribute
Increases all DMG Taken by enemies by 10% when you hit them with two Crowd Control effects within 3 sec.
48
Accumulative Fortune
Accumulative Fortune
Accumulative Fortune
Assault
Attack Related Attribute
Increases the Power of all skills by 15.
The higher the ATK SPD and frequency of the attacks, the more beneficial this effect becomes.

Out of all Rune Attribute trees only one Attribute can be selected regardless of color.
Smite
Smite
Smite
Assault
Attack Related Attribute
Increases the DMG\/Healing of the first hit by 20% every 1 sec.

Out of all Rune Attribute trees only one Attribute can be selected regardless of color.
Slaughter
Slaughter
Slaughter
Assault
Attack Related Attribute
Activates Sweeping Through around you every 3 sec upon entering combat status, dealing 100 Power as Physical DMG to a max of 5 enemies within a 4m range without splitting damage.
Has a 100% chance to remove a barrier when Sweeping Through hits. Out of all Rune Attribute trees only one Attribute can be selected regardless of color.
88
Fierce Wrath
Fierce Wrath
Fierce Wrath
Assault
Attack Related Attribute
[New Skill] Learn and use the "Fierce Wrath" skill to inflict a small Sweeping Through effect of 50 Power upon each hit for 10 sec. (Cooldown: 60 sec)
Sweeping Through activates up to 5 times and has a 50% chance of removing an enemy barrier. (Cooldown: 0.1 sec)

To access this Rune Attribute, you must first activate the highest previous attribute of the same color.
Transcendent's Blade
Transcendent's Blade
Transcendent's Blade
Assault
Attack Related Attribute
[New Skill] Learn and use the "Transcendent's Blade" skill to throw a dagger with the transcendent property to a target within an 18m range, dealing 50 Power as Physical DMG. It also deals 20 Power as Continuous DMG every sec for 10 sec, inflicts a Wounded effect, and disables HP Absorption. Cleanse is unavailable for these effects. (Cooldown: 60 sec)

To access this Rune Attribute, you must first activate the highest previous attribute of the same color.
3
Barbed Arrow
Barbed Arrow
Barbed Arrow
Control
Crowd Control Related Attribute
Increases the DMG of all projectiles by 8%.
Entangle
Entangle
Entangle
Control
Crowd Control Related Attribute
Increases all Ground-Targeted DMG by 8%.
Steel Hammer
Steel Hammer
Steel Hammer
Control
Crowd Control Related Attribute
Increases all Ground Strike DMG by 8%.
6
Concussion
Concussion
Concussion
Control
Crowd Control Related Attribute
Increases all Critical Hit Rates by 8%.
Trap
Trap
Trap
Control
Crowd Control Related Attribute
Increases the Critical Hit Rate of Ground-Targeted skills by 10%.
Shock
Shock
Shock
Control
Crowd Control Related Attribute
Increases the Critical Hit Rate of Ground Strike skills by 10%.
Spiked Ammo
Spiked Ammo
Spiked Ammo
Control
Crowd Control Related Attribute
Increases the Critical Hit Rate of Projectile skills by 10%.
12
Spiked Trap
Spiked Trap
Spiked Trap
Control
Crowd Control Related Attribute
Increases Ground-Targeted Critical Hit Power by 15%.
Aim Bombardment
Aim Bombardment
Aim Bombardment
Control
Crowd Control Related Attribute
Increases Critical Hit Power of all non-targeting skills by 15% when these succeed. (Cooldown 5 sec)
Poison Enhancement
Poison Enhancement
Poison Enhancement
Control
Crowd Control Related Attribute
Increases all continuous DMG by 25%.
Decisive Smite
Decisive Smite
Decisive Smite
Control
Crowd Control Related Attribute
Increases the Critical Hit Rate of ground strike skills by 15%.
21
Electrocute
Electrocute
Electrocute
Control
Crowd Control Related Attribute
"Strikes 1 target that has been hit by a ground-targeting attack with lightning, dealing 75 Power as additional Electric DMG. (Cooldown: 2 sec)
Lightning Tornado
Lightning Tornado
Lightning Tornado
Control
Crowd Control Related Attribute
Grants Charge effect when targeting skill succeeds 3 times.
Fires an additional Lightning Tornado projectile that tracks a target for 4 sec once while Charge is active.
Lightning Tornado deals 120 Power as Electric DMG every sec. (Cooldown: 20 sec)
Infection
Infection
Infection
Control
Crowd Control Related Attribute
Grants 1 stack explosion effect for 5 sec upon dealing any Continuous DMG to a target and deals 195 Power as Physical DMG to the target at 5 stacks. (Cooldown: 5 sec).
Aftershock
Aftershock
Aftershock
Control
Crowd Control Related Attribute
Activates seismic waves around yourself for 3 sec when Ground Strike hits, dealing 75 Power as Physical DMG that does not split and inflicting Stiffen effect to a max of 7 enemies within 5m every sec. (Cooldown: 10 sec)
33
Weakness Exposure
Weakness Exposure
Weakness Exposure
Control
Crowd Control Related Attribute
Increases Incoming DMG to all Crowd Controlled targets by 15% for 2 sec.
Internal Bleeding
Internal Bleeding
Internal Bleeding
Control
Crowd Control Related Attribute
Deals 40 Power as continuous Nature DMG to all Crowd Controlled targets every sec for 10 sec.
Slow Movement
Slow Movement
Slow Movement
Control
Crowd Control Related Attribute
Increases the skill cooldown of all Crowd Controlled targets by 50% for 2 sec.
48
Tenacious Blades
Tenacious Blades
Tenacious Blades
Control
Crowd Control Related Attribute
Fires Blood-Red Blade projectile that tracks up to 5 enemies within a 15m range when using a non-targeting skill. The Blood-Red Blade deals 60 Power as Physical DMG to the hit target. (Cooldown: 8 sec)Out of all Rune Attribute trees only one Attribute can be selected regardless of color.
Rear Blast
Rear Blast
Rear Blast
Control
Crowd Control Related Attribute
Grants Natural continuous DMG effect equal to 50 Power every 2 sec for 12 sec when Ground Strike hits (4 Stacks Max)Out of all Rune Attribute trees only one Attribute can be selected regardless of color.
Electric Cloak
Electric Cloak
Electric Cloak
Control
Crowd Control Related Attribute
Launches Electric Spears to the ground 1 sec after hitting an enemy with a Finishing Smite skill, dealing 300 Power as Electric DMG that does not split to a max of 5 enemies. (Cooldown: 3 sec)

Resets the cooldown of all Finishing Smite skills upon defeating an enemy with a Finishing Smite skill.Out of all Rune Attribute trees only one Attribute can be selected regardless of color.
Panic
Panic
Panic
Control
Crowd Control Related Attribute
Increases Ground-Targeted DMG by 10% and applies Fear for 3 sec when the skill succeeds 5 times. The effect is removed upon taking damage equal to 10% of Max HP or more. (Cooldown: 20 sec)Out of all Rune Attribute trees only one Attribute can be selected regardless of color.
88
Silence
Silence
Silence
Control
Crowd Control Related Attribute
[New Skill] Silence
Applies Silence to a total of 5 enemies within a 4m radius of the target, disabling skills for 3 sec.
This effect cannot be removed with Cleanse or Shock Removal. (Cooldown: 60 sec)
Electric Reflection
Electric Reflection
Electric Reflection
Control
Crowd Control Related Attribute
[New Skill] Electric Reflection
Creates a lightning orb that spins around you for 5 sec and sends out electric sparks to the attacking enemy each time it is hit, reflecting damage equal to 150 Power and applying Stun for 1 sec.
This effect ignores all Evade, Invincibility, or Crowd Control Immunity effects. (Cooldown: 60 sec)
Wind Pressure
Wind Pressure
Wind Pressure
Control
Crowd Control Related Attribute
[New Skill]<\/b> Wind Pressure
Instantly applies Knockdown to a max of 5 enemies within a 10m range upon use of the skill.
This effect ignores all Evade, Invincibility, or Crowd Control Immunity effects. (Cooldown: 60 sec)
3
Happy Growth
Happy Growth
Happy Growth
Fate
Chance Effect Related Attribute
Increases EXP Gain by 10% for 15 sec upon defeating an enemy. (Cooldown: 10 sec)
Blissful Harvest
Blissful Harvest
Blissful Harvest
Fate
Chance Effect Related Attribute
Increases Item Drop Rate 10% for 15 sec upon defeating an enemy. (Cooldown: 10 sec)
Delightful Harvest
Delightful Harvest
Delightful Harvest
Fate
Chance Effect Related Attribute
Increases Item Drop Rate and EXP Gain by 6% for 15 sec upon defeating an enemy. (Cooldown: 10 sec)
6
Fang
Fang
Fang
Fate
Chance Effect Related Attribute
Increases Criticial Hit Rate by 8%.
Precision
Precision
Precision
Fate
Chance Effect Related Attribute
Increases Accuracy by 10.
Blur
Blur
Blur
Fate
Chance Effect Related Attribute
Increases Dodge by 10.
12
Gifted
Gifted
Gifted
Fate
Chance Effect Related Attribute
Increases Dodge by 15 for 2 sec upon dealing damage from within a 4m range. (4 Stacks Max)
Provision
Provision
Provision
Fate
Chance Effect Related Attribute
Grants immunity to Crowd Control effects for 2 sec after a successful Evade. (Cooldown 10 sec)
Stalk
Stalk
Stalk
Fate
Chance Effect Related Attribute
Increases DMG by 2% for 5 sec when using a skill with Agility. (3 Stacks Max)
21
Schemer
Schemer
Schemer
Fate
Chance Effect Related Attribute
Increases Critical Hit Rate by 20% for 5 sec upon using Shift Evade. (Cooldown: 5 sec)
Counterattack
Counterattack
Counterattack
Fate
Chance Effect Related Attribute
After a successful Evade, generates a Lightning Tornado that spins around you for 5 sec, dealing 146 Power as Electric DMG and inflicting a short Stiffen effect on enemies within a 4m radius.
Adrenalin
Adrenalin
Adrenalin
Fate
Chance Effect Related Attribute
Increases ATK SPD by 30% for 5 sec upon using Shift Evade.
33
Skill Attribute Points
Skill Attribute Points
Skill Attribute Points
Fate
Chance Effect Related Attribute
Increasess Skill Attribute Points by 30.
Rune Energy
Rune Energy
Rune Energy
Fate
Chance Effect Related Attribute
Increases the Rune Attribute Points of every color by 9.
Accuracy
Accuracy
Accuracy
Fate
Chance Effect Related Attribute
Increases Accuracy by 30
48
Card of Fate
Card of Fate
Card of Fate
Fate
Chance Effect Related Attribute
Learn and use Card of Fate to acquire 1 of the 2 following effects when attacking an enemy. (Cooldown: 30 sec)
1) Decreases DMG by 10% for 5 sec.
2) Increases DMG by 20% for 5 sec. Out of all Rune Attribute trees only one Attribute can be selected regardless of color.
Roll of Fate
Roll of Fate
Roll of Fate
Fate
Chance Effect Related Attribute
Learn and use Roll of Fate to acquire 1 of the 6 following effects when attacking an enemy. (Cooldown: 30 sec)
1) Increases DMG by 50% for 10 sec.
2) Increases DMG Taken by 20% for 10 sec.
3) Sets off an explosion within an 8m radius, dealing 600 Power as unsplit Physical DMG and applying Knockdown. However, using this will also apply Knockdown to yourself.
4) Silences you for 2 sec.
5) Recovers 100% of your HP and Energy.
6) Resets the cooldown of all skills with a default cooldown of less than 1 minute. Out of all Rune Attribute trees only one Attribute can be selected regardless of color.
Wheel of Fate
Wheel of Fate
Wheel of Fate
Fate
Chance Effect Related Attribute
Learn and use the Wheel of Fate skill to acquire 1 of the 2 following effects when attacking an enemy. (Cooldown: 30 sec)
1) Resets the remaining cooldown of all skills with a default cooldown of less than 1 minute.
2) Increases the remaining cooldown for skills that are currently on cooldown by 20%. Out of all Rune Attribute trees only one Attribute can be selected regardless of color.
88
Gambler
Gambler
Gambler
Fate
Chance Effect Related Attribute
[Changed Skill] Card of Fate, Roll of Fate, Wheel of Fate have been changed to "Gambler." Use the skill to acquire 1 of 6 random effects listed below. (Cooldown: 30 sec)
1) Increases Physical Magic Pierce by 50 for 10 sec.
2) Increases main stats by 50% for 10 sec.
3) Increases HP by 200% for 10 sec.
4) Increases Energy by 200% for 10 sec.
5) Grants Invincibility for 5 sec.
6) Decreases DMG by 30% for 10 sec. To access this Rune Attribute, you must first activate the highest previous attribute of the same color.
Time Pentacle
Time Pentacle
Time Pentacle
Fate
Chance Effect Related Attribute
[Changed Skill] Card of Fate, Roll of Fate, Wheel of Fate have been changed to "Time Pentacle." Use the skill to cause an explosion which creates a Time Pentacle for 6 sec. (Cooldown: 60 sec)
Decreases the MOV SPD of enemies within the Time Pentacle by 50% per 0.5 sec.
The Time Pentacle explodes when its caster enters it. Ignoring enemy Shield Block and Evade, it inflicts Light DMG of 300 Power and Stun for 2 sec.
When the caster enters the Time Pentacle it resets the cooldown of all skills with a default cooldown of less than 1 minute. To access this Rune Attribute, you must first activate the highest previous attribute of the same color.
3
Seething Blood
Seething Blood
Seething Blood
Support
Ally Support Effect Related Attribute.
Increases Combat HP Recovery by 100.
Amplify Energy
Amplify Energy
Amplify Energy
Support
Ally Support Effect Related Attribute.
Inccreases Combat Energy Recovery by 5.
Endurance
Endurance
Endurance
Support
Ally Support Effect Related Attribute.
Increases Stamina Recovery by 200.
6
Stronger Together
Stronger Together
Stronger Together
Support
Ally Support Effect Related Attribute.
Increases DMG by 5% for 10 sec for party members within a 24m range when applying any effects to allies other than yourself. (Cooldown: 20 sec)
Safer Together
Safer Together
Safer Together
Support
Ally Support Effect Related Attribute.
Increases DEF by 10% for 10 sec for party members within a 24m range when using healing skills that heal both you and your allies. (Cooldown: 20 sec)
12
Spitting Blood
Spitting Blood
Spitting Blood
Support
Ally Support Effect Related Attribute.
Heals allies (including yourself) within a 10m range when attacking an enemy. (50 Power. Cooldown: 5 sec)
Weaken
Weaken
Weaken
Support
Ally Support Effect Related Attribute.
Heals allies (including yourself) within a 10m range when attacking an enemy. (50 Power. Cooldown: 5 sec)
Cheer
Cheer
Cheer
Support
Ally Support Effect Related Attribute.
Grants 30 Power as Healing to allies (including yourself) within a 10m range upon skill use. (Cooldown: 5 sec)
21
Linked Heal
Linked Heal
Linked Heal
Support
Ally Support Effect Related Attribute.
Receives 30% of the healing when using healing skills which only heal allies.
Linked Heal ignores the Wounded effect and replenishes your HP.
Cleanse
Cleanse
Cleanse
Support
Ally Support Effect Related Attribute.
Removes 1 harmful effect from the target, when using healing skills that heal both you and your allies. (Activates only once for healing over time effects. Cooldown: 10 sec)
Switch Position
Switch Position
Switch Position
Support
Ally Support Effect Related Attribute.
Increases your Critical Hit Rate by 2% for 10 sec when applying any effects to allies other than yourself. (10 Stacks Max, Cooldown: 1 sec)
33
Physical Enhancement
Physical Enhancement
Physical Enhancement
Support
Ally Support Effect Related Attribute.
Increases ATK SPD by 30% for yourself and ally party members within a 24m range for 20 sec at the start of battle.
Mental Enhancement
Mental Enhancement
Mental Enhancement
Support
Ally Support Effect Related Attribute.
Recovers 100 Energy for yourself and ally party members within a 24m range every 5 sec for 20 sec at the start of battle.
Sensory Enhancement
Sensory Enhancement
Sensory Enhancement
Support
Ally Support Effect Related Attribute.
Detects hidden enemies within a 30m range of yourself and ally party members within a 24m range for 20 sec at the start of battle.
Diffusion
Diffusion
Diffusion
Support
Ally Support Effect Related Attribute.
Creates a barrier equal to 75 Power for yourself and ally party members within a 24m range for 20 sec at the start of battle.
48
Pixie Summon
Pixie Summon
Pixie Summon
Support
Ally Support Effect Related Attribute.
Summons a pixie for 12 sec when inflicted with a Crowd Control effect. The pixie will follow its summoner to cleanse harmful effects and grant 50 Power of HP recovery every 3 sec.
When a pixie is summoned, your Mana Awakening pet related attributes won't activate. (Cooldown: 45 sec) Out of all Rune Attribute trees only one Attribute can be selected regardless of color.
Energetic Melody
Energetic Melody
Energetic Melody
Support
Ally Support Effect Related Attribute.
Has a 10% chance of activating Energetic Melody upon Energy skill use. It recovers 25 Energy every sec to 5 allies within a 15m range for 10 sec, and has a 10% chance of activating a Bubble effect for 10 sec to grant Invincibility from a single hit. (Cooldown: 30 sec) Out of all Rune Attribute trees only one Attribute can be selected regardless of color.
88
Energy Field
Energy Field
Energy Field
Support
Ally Support Effect Related Attribute.
[New Skill] Energy Field
Creates a spherical barrier for 6 sec with an 8m radius at the caster's location that protects you and up to 5 of your allies granting Total Magic DMG Immunity while also increasing Magic DMG by 20%. (Cooldown: 30 sec)
This effect does not stack with Steel Field To access this Rune Attribute, you must first activate the highest previous attribute of the same color.
Steel Field
Steel Field
Steel Field
Support
Ally Support Effect Related Attribute.
[New Skill] Steel Field
Creates a spherical barrier for 6 sec with an 8m radius at the caster's location that protects you and up to 5 of your allies granting Total Physical DMG Immunity while also increasing Physical DMG by 20%. (Cooldown: 30 sec)
This effect does not stack with Energy Field To access this Rune Attribute, you must first activate the highest previous attribute of the same color.
Helper
Helper
Helper
Support
Ally Support Effect Related Attribute.
[New Skill] Helper
Summons an iron giant commanding it to attack the enemy dealing AOE Physical DMG (300 Power) and applying Knockdown effect. (Cooldown: 30 sec) To access this Rune Attribute, you must first activate the highest previous attribute of the same color.
3
Protection от титанов
Honing
Protection от титанов
Protection
Defense Related Attribute
Increases Max HP by 5%.
Relief
Relief
Relief
Protection
Defense Related Attribute
Decreases all Critical Hit DMG by 10%.
Elasticity
Elasticity
Elasticity
Protection
Defense Related Attribute
Increases all Critical Hit Resistance by 10%..
6
Heavy Armor
Heavy Armor
Heavy Armor
Protection
Defense Related Attribute
Decreases all Incoming DMG from boss monsters by 10%
Steel
Steel
Steel
Protection
Defense Related Attribute
Decreases PvE DMG Taken by 7%.
Ironclad
Ironclad
Ironclad
Protection
Defense Related Attribute
Decreases PvP DMG Taken by 7%.
Sheet Metal
Sheet Metal
Sheet Metal
Protection
Defense Related Attribute
Decreases all DMG yaken by 5%.
12
Jungle Law
Jungle Law
Jungle Law
Protection
Defense Related Attribute
Obtains a barrier that absorbs DMG equal to 60 Power upon landing a critical hit.(Duration: 10 sec, Cooldown: 10 sec)
Retaliation
Retaliation
Retaliation
Protection
Defense Related Attribute
Obtains a barrier that absorbs DMG equal to 50 Power upon successful Rear Strike. (Duration: 10 sec, Cooldown: 10 sec)
Opportunism
Safety First
Opportunism
Protection
Defense Related Attribute
Obtains a barrier that absorbs DMG equal to 50 Power upon successful Evade or Shield Defense. (Duration: 10 sec, Cooldown: 10 sec)
Recharge
Opportunism
Recharge
Protection
Defense Related Attribute
Creates a barrier equal to 50 Power for 3 sec when destroying a barrier. (Cooldown: 10 sec)
21
Remmants
Recharge
Remmants
Protection
Defense Related Attribute
Creates a barrier equal to 50 Power for 3 sec when destroying a barrier. (Cooldown: 10 sec)
Double Shield
Remnants
Remnants
Protection
Defense Related Attribute
Decreases DMG Taken by 5% for 5 sec when a barrier created for yourself is destroyed.
Resolution
Double Shield
Double Shield
Protection
Defense Related Attribute
Creates a barrier that equals to 5% of Max Vitality for 5 sec when hit by an effect that ignores Shield Defense while in Shield Defense state. (Cooldown: 5 sec, cannot stack)
33
Resistance Shell
Resolution
Resolucion
Protection
Defense Related Attribute
Decreases DMG Taken by 10% for 6 sec while Tenacity or Relentless effects are active. (Effect is removed when Tenacity or Relentless effects expire)
Resistance Shell
Resistance Shell
Resistance Shell
Protection
Defense Related Attribute
Decreases Critical Hit DMG by 25% while barrier is active.
Diffusion
Diffusion
Diffusion
Protection
Defense Related Attribute
Upon creating a barrier, creates a barrier equal to 75 Power for 10 sec to a max of 5 allies within 12 m around the first barrier. (Cooldown: 30 sec)
48
КShiewld of Protection
Shield of Protection
Shield of Protection
Protection
Defense Related Attribute
Has a 10% chance to conjure a shield when hit that spins around you for 20 sec, decreasing Incoming DMG and absorbing damage equal to 150 Power. (Cooldown: 30 sec) Out of all Rune Attribute trees only one Attribute can be selected regardless of color.
Immortal
Immortal
Immortal
Protection
Defense Related Attribute
If you are hit when only 10% of your HP remains, you will become Immortal and gain 30% DMG for 5 sec. (Cooldown: 75 sec) Out of all Rune Attribute trees only one Attribute can be selected regardless of color.
Shadow Cloak
Shadow Cloak
Shadow Cloak
Protection
Defense Related Attribute
Decreases Magic DMG Taken by 15%. When taking Magic DMG, has a 30% chance to remove all harmful effects and grants immunity to all Magic DMG and effects for 3 sec. (Cooldown: 30 sec)
Out of all Rune Attribute trees only one Attribute can be selected regardless of color.
Iron Will
Iron Will
Iron Will
Protection
Defense Related Attribute
Grants Immunity to all Crowd Control effects when using a skill with a cooldown longer than 5 sec.
Decreases Incoming DMG by 10%. Out of all Rune Attribute trees only one Attribute can be selected regardless of color.
88
Salvation
Salvation
Salvation
Protection
Defense Related Attribute
[New Skill] Use the "Salvation" skill to cleanse all harmful effects except Restricted Control and recover HP equal to 30% of Max HP. (Cooldown: 60 sec) To access this Rune Attribute, you must first activate the highest previous attribute of the same color.
Thorn Veil
Thorn Veil
Thorn Veil
Protection
Defense Related Attribute
[New Skill] Learn and use the "Thorn Veil" skill to create a Thorn Veil for 10 sec.
Grants Immunity from all Crowd Control and harmful effects, and reduces Incoming DMG by 10%.
Reflects DMG equal to 15% of Incoming DMG.
Deals Physical DMG of 400 when hit by NPCs. (Cooldown: 60 sec) To access this Rune Attribute, you must first activate the highest previous attribute of the same color.
Extrication
Extrication
Extrication
Protection
Defense Related Attribute
[New Skill] Learn and use the "Extrication" skill to turn into a white cocoon for 7 sec, removing all harmful effects and fully recovering HP (Cooldown: 60 sec). You cannot move while you are a cocoon and you can only use the Cocoon Throw skill.
Cocoon Throw Stuns enemies for 0.5 sec. To access this Rune Attribute, you must first activate the highest previous attribute of the same color.
The Power of Faint
The Power of Faint
The Power of Faint
Protection
Defense Related Attribute
[New Skill] Learn and use "The Power of Faith" skill to grant a barrier equal to 200 Power for 10 sec for you and your pet when summoning a pet (cannot stack) and increases the pet ATK by 45% while the barrier is active. (Cooldown: 60 sec) To access this Rune Attribute, you must first activate the highest previous attribute of the same color.
3
Glass Cannon
Glass Cannon
Glass Cannon
Awakenning
High Risk/High Reward Type Attribute
Increases all Incoming DMG by 4% but increases all DMG/Healing by 8%.
Qinggong
Qinggong
Qinggong
Awakenning
High Risk/High Reward Type Attribute
Decreases ATK SPD by 4% but increases MOV SPD by 16..
Honed Skin
Honed Skin
Honed Skin
Awakenning
High Risk/High Reward Type Attribute
Increases incoming Critical Hit DMG by 20% but decreases Incoming DMG by 8%.
Agility
Agility
Agility
Awakenning
High Risk/High Reward Type Attribute
Decreases Skill Attribute Point by 12 but decreases the cooldown of all skills by 8%.
6
Compensate Weakeness
Compensate Weakeness
Compensate Weakeness
Awakenning
High Risk/High Reward Type Attribute
Removes the penalties of the first time Glass Cannon, Qinggong, Honed Skin, and Agility attribute effects.
Strength Enhancement
Strength Enhancement
Strength Enhancement
Awakenning
High Risk/High Reward Type Attribute
Increase the advantages of the first line Glass Cannon, Qinggong, Honed Skin, and Agility attribute effects by 150%.
Winning Move
Winning Move
Winning Move
Awakenning
High Risk/High Reward Type Attribute
Doubles the penalties and advantages of the first time Glass Cannon, Qinggong, Hones Skin, and Agility attribute effects.
12
Fleeting Grit
Fleeting Grit
Fleeting Grit
Awakenning
High Risk/High Reward Type Attribute
Decreases all DMG Taken by 15% for 6 sec upon entering combat status. (Cooldown: 30sec)
Fleeting Power
Fleeting Power
Fleeting Power
Awakenning
High Risk/High Reward Type Attribute
Increases DMG/Healing by 15% for 6 sec upon entering combat status. (Cooldown: 30 sec)
Fleeting Passion
Fleeting Passion
Fleeting Passion
Awakenning
High Risk/High Reward Type Attribute
Decreases Energy cost by 100% for 6 sec upon entering combat status. (Cooldown:30 sec)
21
Deception
Deception
Deception
Awakenning
High Risk/High Reward Type Attribute
Increases DMG/Healing by 2% for 10 sec when landing an attack while standing still. (10 Stacks Max) This effect is removed upon moving.
Harmony
Harmony
Harmony
Awakenning
High Risk/High Reward Type Attribute
Increases the DMG/Healing of skills by 20% for skills which use attributes different from the previously used skill, while decreasing the initial skill's DMG\/Healing by 10%.
Wrath
Wrath
Wrath
Awakenning
High Risk/High Reward Type Attribute
The "Wrath" effect explodes at 10 stacks, dealing 300 Power as unsplit damage to 7 enemies within an 8m radius and applying Knockdown. (This effect activates even during Shield Defense.)
After the explosion the "Wrath" effect does not stack for 15 sec
Arrogance
Arrogance
Arrogance
Awakenning
High Risk/High Reward Type Attribute
Acquires a stack every 5 sec up to 10 times that increases DMG\/Healing by 2% and lasts for 10 sec.
This effect will lose one stack each time damage is received.
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Expert
Expert
Expert
Awakenning
High Risk/High Reward Type Attribute
hock Removal Skill Cooldown Stack +1
Shock Removal Cooldown increased by 50%
Escaper
Escaper
Escaper
Awakenning
High Risk/High Reward Type Attribute
Decreases the cooldown of Shock Removal by 50% but removes Crowd Control Immunity upon use.
Footwork
Footwork
Footwork
Awakenning
High Risk/High Reward Type Attribute
Decreases Stamina consumption by 40% upon using Shift Evade.
However, Evade is not applied.
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Ultimate Switch
Ultimate Switch
Ultimate Switch
Awakenning
High Risk/High Reward Type Attribute
Changes the Ultimate attack into a skill that consumes Energy instead of Numen. (Cooldown: 50 sec, consumes 100 Energy)
However, using this Imprint requires you to learn an Ultimate attack by activating the Mana Awakening initiation node. Out of all Rune Attribute trees only one Attribute can be selected regardless of color.
Amplify
Amplify
Amplify
Awakenning
High Risk/High Reward Type Attribute
Increases DMG dealt by all skills by 15% in exchange for increasing Energy consumption of all skills by 15%.

Out of all Rune Attribute trees only one Attribute can be selected regardless of color.
Balloon
Balloon
Balloon
Awakenning
High Risk/High Reward Type Attribute
Increases Vitality by x2 but also increases incoming DMG by 50% (Cooldown: 60 sec)

Out of all Rune Attribute trees only one Attribute can be selected regardless of color..
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Dark Warrior
Dark Warrior
Dark Warrior
Awakenning
High Risk/High Reward Type Attribute
[New Skill](Toggle) Increases ATK SPD, DMG, and Healing by 20% but consumes 1,000 HP every 2 sec upon skill use. (Skill Cooldown: 5 sec)
To access this Rune Attribute, you must first activate the highest previous attribute of the same color.
Dark Spirit
Dark Spirit
Dark Spirit
Awakenning
High Risk/High Reward Type Attribute
[New Skill] Transforms you into a Dark Spirit for 5 sec upon use, granting Immunity from all damage and harmful effects.
Fires singeing sparks that each deal 130 damage to 5 random enemies within an 8m range every sec if used while in combat status.
Can be used while Crowd Controlled, but not when Silenced. (Removes Crowd Control.) (Skill Cooldown: 60 sec)
This effect can be canceled by re-entering the skill key.
Dash is available while in use. To access this Rune Attribute, you must first activate the highest previous attribute of the same color.
Dark Contract
Dark Contract
Dark Contract
Awakenning
High Risk/High Reward Type Attribute
[New Skill] (Channeling) Applies the "Dark Contract" effect to your allies upon skill use, decreasing DMG Taken by 30% every 0.5 sec for yourself and granting Crowd Control Immunity to allies. (Skill Cooldown: 60 sec)
To access this Rune Attribute, you must first activate the highest previous attribute of the same color.