Runes & Rune Traits System – Control Group – Orange
Rune System Runes are stones you inlay your equipment with. Any rune can have 1 of 4 parameters to them to strengthen your character: Health, Artifact Power, Accuracy and Evasion. Runes can be inserted in the equipment with the same color slots as themselves:
Accordingly, these 4 parameters give: Health increases your max HP pool Artifact Power increases your maximum pool of special parameter allowing to choose more artifacts for particular class skills Accuracy increases the chance for attacks to hit Evasion increases the chance to attacks to be evaded Apart from 6 color runes there are special white runes:
Such runes can be inserted in any colored runeslot. These runes have 2 parameters to strengthen your character with. Rune Groups White runes, apart from color ones, do not have one additional special parameter to them, which is written in the right upper corner of the tooltip and called Rune Characteristics parameter. Colored runes give this parameter, which gives points to the special rune group of the same color. There are, of course, 6 of these groups. Groups give access to rune traits according to the number of rune characteristic parameter of the certain color: Onslaught – traits of attacks and combat Control – traits of control mechanics Destiny – traits of chances and supplemental parameters Support – traits of support and healing Defence – traits of defence Awakening – traits of high risk/high reward abilities with positive and negative effects Each of the group has their traits divided into sets that are accessed by accumulating certain amount of certain
color points of rune characteristics by tiers: 4, 8, 16, 28, 44, 64: Each set, accordingly, allows you to activate 1 trait out of the number of traits presented in it.
Guide created by Hypothermia#0994
Rune Traits Control Group - Orange
TIER 3
Might of the Concussion
Upon inflicting Stun you acquire a buff, increasing critical hit chance by 8% for 5 seconds
Might of the Impact
Upon inflicting Stagger or Knockback you acquire a stack of buff, increasing your critical hit chance by 1% for 5 seconds (maximum 8 stacks)
Might of the Frost
Mercilessness Upon killing the enemy you acquire a buff, increasing your output damage/healing by 8% for 8 seconds
Might of the Smash
Upon inflicting Knockdown or Airborne you acquire a buff, increasing critical hit chance by 8% for 5 seconds
TIER 6
Transcendent
Might
Values of buffs of traits of the set (4) of the Control group: Might of the Concussion, Might of the Frost, Might of the Impact, Might of the Smash, are increased by 1.5 times
TIER 12
Infinite Might
Durations of buffs of traits of the set (4) of the Control group: Might of the Concussion, Might of the Frost, Might of the Impact, Might of the Smash, double
Might Intensified
Upon acquisition of buffs of traits of the set (4) of the Control group: Might of the Concussion, Might of the Frost, Might of the Impact, Might of the Smash, you also acquire a buff, increasing your critical damage by 20%
Retaliatory Control
Upon usage of the Shock Release skill the blast around your character occurs, inflicting Freezing for 5 seconds on maximum 5 enemy targets in 5m radius
Freezing: Cannot move. The Target with the debuff receives 30% more lightning magic damage
Explosive Control
Upon inflicting damage on an enemy target there is a 10% chance to install a bomb at the target’s location. The bomb explodes after short delay, inflicting 150 physical damage and Airborne on maximum 5 enemy target in 2m radius (trait cooldown 60 seconds)
Staggering Lands
AOE attacks have a 25% chance to additionally inflict Stagger on enemy targets
TIER 21
Stunning Time
The duration for any Stun inflicted is increased by 0.5 seconds
Control Chain
Each time using Stagger or Knockback you acquire a stack of buff. With 5 stacks of the buff an explosion occurs around you, inflicting Knockdown on maximum 5 enemy targets in 10m radius (you can acquire 5 stacks of buff of the same target only once per 10 seconds)
TIER 33
Deep Freeze
The duration for any Freezing or Glaciation inflicted is increased by 0.5 seconds
Stunning Control
Each time an enemy leaves states of Knockdown or Airborne you inflicted, they receive Stun for 0.5 seconds
Vulnerability Control
Each time inflicting any mechanic restricting enemy target’s actions, you also inflict a debuff, increasing incoming damage by 15%
TIER 48
Traumatizing Control
Each time inflicting any mechanic restricting target’s actions, you also inflict a debuff, dealing 80 periodic damage each second for 2 seconds
The Curse of Silence
You acquire an additional skill for your skillbar [The Curse of Silence]: You are cursing your target, inflicting Silence on maximum 5 enemy targets in 4m radius, forbidding their skill usage for 5 seconds (skill cooldown 60 seconds)
Only one trait of sets (64) of all runetrait groups at the time can be activated for the character
The Shere of Control
You acquire an additional skill for your skillbar [The Sphere of Control]: You summon a lightning sphere around yourself. For 5 seconds any attack inflicted on you makes sphere to respond, inflicting 150 returning damage on the attacker and Stun for 2 seconds (skill cooldown 60 seconds)
Only one trait of sets (64) of all runetrait groups at the time can be activated for the character
The Squall of Control
You acquire additional skill to your skillbar [The Squall of Control]: You instantly inflict Knockdown on maximum 5 enemy targets in 10m radius around you (skill cooldown 60 seconds)
Only one trait of sets (64) of all runetrait groups at the time can be activated for the character