Runes & Rune Traits System – Onslaught Group – Red
Rune System Runes are stones you inlay your equipment with. Any rune can have 1 of 4 parameters to them to strengthen your character: Health, Artifact Power, Accuracy and Evasion. Runes can be inserted in the equipment with the same color slots as themselves:
Accordingly, these 4 parameters give: Health increases your max HP pool Artifact Power increases your maximum pool of special parameter allowing to choose more artifacts for particular class skills Accuracy increases the chance for attacks to hit Evasion increases the chance to attacks to be evaded Apart from 6 color runes there are special white runes:
Such runes can be inserted in any colored runeslot. These runes have 2 parameters to strengthen your character with. Rune Groups White runes, apart from color ones, do not have one additional special parameter to them, which is written in the right upper corner of the tooltip and called Rune Characteristics parameter. Colored runes give this parameter, which gives points to the special rune group of the same color. There are, of course, 6 of these groups. Groups give access to rune traits according to the number of rune characteristic parameter of the certain color: Onslaught – traits of attacks and combat Control – traits of control mechanics Destiny – traits of chances and supplemental parameters Support – traits of support and healing Defence – traits of defence Awakening – traits of high risk/high reward abilities with positive and negative effects Each of the group has their traits divided into sets that are accessed by accumulating certain amount of certain
color points of rune characteristics by tiers: 4, 8, 16, 28, 44, 64: Each set, accordingly, allows you to activate 1 trait out of the number of traits presented in it.
Guide created by Hypothermia#0994
Rune Traits Onslaught Group - Red
TIER 3
Mercilessness
Upon killing the enemy you acquire a buff, increasing your output damage/healing by 8%
for 8 seconds
Mortal Wounds
Upon landing a critical hit you acquire a buff, increasing your output damage/healing by 8% for 8 seconds
Finishing Blows
Upon landing a back attack you have a 30% chance to acquire a buff, increasing your output damage/healing by 8% for 8 seconds
TIER 6
Onslaught Enhancement
The trait effects of the set (4) of the Onslaught group: Mercilessness, Mortal Wounds, Finishing Blows, are increased by 50%
Extended Onslaught
The trait effect’s durations of the set (4) of the Onslaught group: Mercilessness, Mortal Wounds, Finishing Blows, are increased by 100%
TIER 12
Tracing Strikes
Each hit with back attack additionally summons a lightning strike, inflicting 40 lightning magic damage on the enemy attacked (trait cooldown 0.5 seconds
TIER 21
Seizure Strikes
Each hit of targets in states of Knockdown or Airborne additionally summons a lightning strike, inflicting 40 lightning magic damage to the target (trait cooldown 0.5 seconds)
Judgemental Strikes
Each critical hit additionally summons a lightning strike, inflicting 40 lightning magic damage on the enemy attacked (trait cooldown 0.5 seconds)
Lightning Onslaught
The damage of traits of the set (24) of the Onslaught group: Tracing Strikes, Seizure Strikes, Judgemental Strikes, doubles
TIER 33
Onslaught Recharge
The damage of traits of the set (24) of the Onslaught group: Tracing Strikes, Seizure Strikes, Judgemental Strikes, is decreased by 20%, but trait’s cooldowns are 0.1 seconds
Mass Onslaught
The damage of traits of the set (24) of the Onslaught group: Tracing Strikes, Seizure Strikes, Judgemental Strikes, becomes AOE, inflicting damage to maximum 5 enemy targets in 2m radius of the original target of the lightning strike
Slaughter House
Upon entering the combat state and each 4 seconds while in combat a blast around the character occurs, inflicting 100 physical damage on maximum 5 enemy targets in 4m radius. Damage of the trait does not disperse while hitting multiple targets
TIER 48
Extreme Measures
While your character has 50% or less HP, each attack additionally creates a blast around the target, inflicting 100 physical damage on maximum 5 enemy targets in 4m radius. Damage of the trait does not disperse while hitting multiple targets (trait cooldown 1 second)
Restrictive Strikes
Attacks from a distance of 12m or more additionally create blasts, each inflicting 100 physical damage on maximum 5 enemy targets in 4m radius. Damage of the trait does not disperse while hitting multiple targets (trait cooldown 1 second)
Sweeping Onslaught
Increases the power of all skills by 5. The trait effect scales based on the character’s attack speed Only one trait of sets (64) of all runetrait groups at the time can be activated for the character
The First Blow
The damage/healing of the first hit of any skill increases by 20% (trait cooldown 1 second) Only one trait of sets (64) of all runetrait groups at the time can be activated for the character
Blade Sharpening
Each time you inflict a non-critical hit you acquire an indefinite buff, increasing your critical hit chance by 5% (maximum 10 stacks). The buff is removed upon inflicting a critical hit Only one trait of sets (64) of all runetrait groups at the time can be activated for the character
The Return of The King
Each time you kill an enemy player you acquire a buff, increasing output damage by 2% for 1 hour (maximum 50 stacks) Only one trait of sets (64) of all runetrait groups at the time can be activated for the character