Sephirot: Season of the Lion’s Moon GUIDE

Check out the changes of the Sephirot System with this links below

Hypothermia

All our gratitude to Hypothermia, who shared this information with us. Thank you Hypothermia for allowing us to share your work with all the community!

Here you can find all talents and skills of the second season of the Sephirot system. There are some extensive changes to the system itself and the Sephirot today is different from the previous season of it. The progression becomes faster, the rewards are better. In other words – everything is much more enjoyable. Lion’s Moon Sephirot allows you to further develop your character in all new ways. Though there is also an ability to get talents of the first season as well thanks to the now available engraving system.

You can also read the article featuring Sephirot System talents here Sephirot System. Alas, information there might be outdated at the moment, but the post will be eventually revised to include all the missed or changed stuff of the First Season. 

New interface consists of the following segments left-to-right: the tree of the current system itself, the engravings list and the list of all activated talents. Let’s quickly pay attention to the points that you can see above the engravings list. In the previous season each level gained within the system granted you a single talent point that you could spend to activate any node on the tree. All nodes on the tree had 1 point cost. In this season, however, each level grants you 20 points, and talents themselves have various costs:

Starting talents – 10 points;
Minor – 5 points;
Major – 25 points;
Transcendent – 60 points.

There are also engravings with various costs for each single talent.

Why is this important, you might ask? The current system allows you to level up to 800 available points cap. Hence, the lvl 40 is what we can consider as the softcap for the progression itself. It is worth noting that the current lvl 40 of the Sephirot allows you to get much more than the same level of the previous season. 

The experience farming is pretty much the same. So, there is going to be pretty much the same amount of time required in order to get to the softcap of the season. We will surely delve a bit more into how dimensional rifts have changed and what else is new content-wise, but, speaking in general, the system is now more friendly and engaging than it was in it’s previous iteration.

The Seasonal Reward System

Let’s return to discussing levels. Despite lvl 40 being a cap for the available points, you can level Sephirot up to level 70. This will allows you to gain access to special rewards at the end of the season:

consumable, grants Sephirot experience

Lvl 2 – 100

Lvl 3 – 300

Lvl 4 – 600

Lvl 5 – 1000

Lvl 6 – 1500

Lvl 7 – 2100

Lvl 8 – 2800

Lvl 9 – 3600

Lvl 10 – 4500

Lvl 11 – 5500

Lvl 12 – 6600

Lvl 13 – 7800

Lvl 14 – 9100

Lvl 15 – 10500

Lvl 16 – 12000

Lvl 17 – 13600

Lvl 18 – 15300

Lvl 19 – 17100

Lvl 20 – 19000

Lvl 21 – 21000

Lvl 22 – 23100

Lvl 23 – 25300

Lvl 24 – 27600

Lvl 25 – 30000

Lvl 26 – 32600

Lvl 27 – 36000

Lvl 28 – 40200

Lvl 29 – 45200

Lvl 30 – 51000

«Mana Novice» title reward box, 10~17lvls

«Manalove» title reward box, 18~37lvls

«Mana Seeker» title reward box, 38~54lvls

«Mana Expert» title reward box, 55~69lvls

«Mana Lord» title reward box, lvl 70

consumable, grants Sephirot experience

Lvl 31 – 57600

Lvl 32 – 65000

Lvl 33 – 73200

Lvl 34 – 82200

Lvl 35 – 92000

Lvl 36 – 102600

Lvl 37 – 114000

Lvl 38 – 126200

Lvl 39 – 139200

Lvl 40 – 153000

Lvl 41 – 167600

Lvl 42 – 183000

Lvl 43 – 199200

Lvl 44 – 216200

Lvl 45 – 234000

Lvl 46 – 252600

Lvl 47 – 272000

Lvl 48 – 292200

Lvl 49 – 313200

Lvl 50 – 335000

Lvl 51 – 357600

Lvl 52 – 381800

Faint Armor Crystal Choice Reward Box (used to upgrade equipment from Rare to Heroic grade); 1 chest for 10~17lvls, 2 chests for 18~37lvls

Reward Box: Faint Armor Crystal Choice x3 (used to upgrade equipment from Rare to

Reward Box: Shining Armor Crystal Choice x2 (used to upgrade equipment from Heroic to Legendary grade); 1 Scroll of Legendary Armor Enhancement Reset, 1 100% Enhancement Armor Stone +2, 1 100% Enhancement Armor Stone +3; 55~62lvls

Heroic grade); 2 Scrolls of Heroic Armor Enhancement Reset, 1 100% Enhancement Armor Stone +2; 38~45lvls

Reward Box: 1 Shining Armor Crystal Choice (used to upgrade equipment from Heroic to Legendary grade); 3 Scrolls of Heroic Armor Enhancement Reset, 1 100% Enhancement Armor Stone +2; 46~54lvls

Reward Box: Shining Armor Crystal Choice x3 (used to upgrade equipment from Heroic to Legendary grade); 2 Scrolls of Legendary Armor Enhancement Reset, 1 100% Enhancement Armor Stone +2, 1 100% Enhancement Armor Stone +3; 63~69lvls

consumable, grants Sephirot experience

Lvl 53 – 412400

Lvl 54 – 449400

Lvl 55 – 492800

Lvl 56 – 542600

Lvl 57 – 598800

Lvl 58 – 661400

Lvl 59 – 730400

Lvl 60 – 805800

Lvl 61 – 887600

Lvl 62 – 975800

Lvl 63 – 1070400

Lvl 64 – 1141400

Lvl 65 – 1278800

Lvl 66 – 1392600

Reward Box: 1 Random Transcendent Rune of the 1st grade (of 6 runes pool), 1 chest for 10~37lvls

Reward Box: 1 Random Transcendent Rune of the 2nd grade (of 6 runes pool), 1 chest for 38~54lvls

Scroll of Rare Armor Enhancement Reset, 3 scrolls for 10~17lvls

Scroll of Heroic Armor Enhancement Reset, 1 scroll for 18~37lvls

consumable, grants Sephirot experience

Lvl 67 – 1512800

Lvl 68 – 1639400

Lvl 69 – 1772400

Lvl 70 – 1911800

Reward Box: 1 Random Transcendent Rune of the 3rd grade (of 6 runes pool), 1 chest for 55~62lvls; 2 chests for 63~69lvls; 3 chests for lvl 70

Reward Box: Shining Armor Crystal Choice x3 (used to upgrade equipment from Heroic to Legendary grade); 3 Scrolls of Legendary Armor Enhancement Reset, 1 100% Enhancement Armor Stone +2, 1 100% Enhancement Armor Stone +3; Lvl 70

Reward Box: Random Weapon (Mainhand or Offhand) for your class, a unique Mana Lord Weapon of the Legendary Grade

Engravings System

The new season, as we talked before, features some talents of the previous season. Thanks to the engravings, you can now additionally gain talents of the two separate lists:

The first list consists of 9 transcendent talents of the first season Sephirot Branches, allowing you to choose only 1 active at the time. The second list, on the other hand, consists of 18 Major talents of the first season tree (6 per branch), allowing you to wield 5 of those at the time. It is worth mentioning that some major talents have their own levels with various points cost. Those levels are additionally strengthening the efficiency of talents.

Transcendence
Fire From Above

Notice: Only one transcendent engraving can be activated for your character at the time

Engraving Effect: Projectile skills with curved trajectories multiplier (3 shells instead of 1)

Details:

> The damage of all projectile skills is decreased by 45%. All non-piercing projectile skills with curved trajectories fire 3 shells instead of 1

«May the three pillars of blinding light decimate my enemies»

Levels and Points Cost: 

  • Lvl 1. 90 points

Transcendence
Ambidexterity

Notice: Only one transcendent engraving can be activated for your character at the time

Engraving Effect: non-piercing projectile skills multiplier (2 shells instead of 1)

Details:

> The damage of all projectile skills is decreased by 40%. All non-piercing projectile skills fire double shells

«May the fire of my hands cleanse the scourge in hearts of my enemies»

Levels and Points Cost: Lvl 1. 70 points

Transcendence
Wave Reverse

Notice: Only one transcendent engraving can be activated for your character at the time

Engraving Effect: Additional mechanic for piercing projectile skills

Details:

> The damage of all projectile skills is decreased by 35%. All piercing projectile skills acquire a special effect, making projectiles to shoot backwards after the initial fire with maximum hits or maximum distance. All damage and effects for the egress trajectory projectile are inherited from the skill used

«May what released be returned to me»

Levels and Points Cost:

  • Lvl 1. 90 points

Transcendence
Conversion of Consciousness

Notice: Only one transcendent engraving can be activated for your character at the time

Engraving Effect: Ultimate skill resource replacement

Details:

> Your ultimate skill consumes the resource instead of Source Power. Ultimate skill now has 50 seconds cooldown, consuming 100 of the resource. To use this engraving you require to have the Ultimate skill

«May my power be bestowed to me from other origin»

Levels and Points Cost:

  • Lvl 1. 80 points

Transcendence
Source of Consciousness

Notice: Only one transcendent engraving can be activated for your character at the time

Talent Effect: Skill cooldowns reduction

Details:

> The usage of ultimate skill decreases the cooldown for all skills by 10 seconds, as well as granting 50% of the resource and source power (talent cooldown 10 seconds). To use this engraving you require to have the Ultimate skill 

«May I restore my powers at decisive hour»

Levels and Points Cost:

  • Lvl 1. 70 points

Transcendence
Limit of Consciousness

Notice: Only one transcendent engraving can be activated for your character at the time

Engraving Effect: increases ultimate skill damage

Details:

> The damage of your ultimate skill is increased by 100%. To use this engraving you require to have the Ultimate skill

«May I reach the outer limits in quest for power»

Levels and Points Cost:

  • Lvl 1. 70 points

Transcendence
Liberty of Spirit

Notice: Only one transcendent engraving can be activated for your character at the time

Engraving Effect: Shift evasion enhancement

Details:> You can use Shift evasion even in states of any mechanics prohibiting character actions

«The golden shine of my soul may release me from any shackles»

Levels and Points Cost:
Lvl 1. 90 points

Transcendence
Liberty of Flesh

Notice: Only one transcendent engraving can be activated for your character at the time

Engraving Effect: Stamina management modification

Details:> Sprint no longer consumes stamina, but the stamina no longer automatically restores during the sprint

«May the Sun and the Moon be cast down before my flesh wearies»

Levels and Points Cost:
Lvl 1. 70 points

Transcendence
Liberty of Movement

Notice: Only one transcendent engraving can be activated for your character at the time

Engraving Effect: Shift evasion modification

Details:> The Shift evasion stamina cost is reduced by 40%

«May I reach the most distant lands with tirelessness of legs of mine»

Levels and Points Cost:

* Lvl 1. 80 points

Major Engravings

Weakness Analysis

Engraving Effect: Increases damage for projectile skills

Details:> The damage of all target projectile skills is increased by 2%

Levels and Points Cost:

  • Lvl 1. 15 points;
  • Lvl 2. 5 points, +1% to modifier;
  • Lvl 3. 5 points, +2% to modifier;
  • Lvl 4. 5 points, +3% to modifier

Scoping

Engraving Effect: Increases damage for projectile skills

Details:> The damage of all non-target projectile skills is increased by 4%

Levels and Points Cost:

  • Lvl 1. 15 points;
  • Lvl 2. 5 points, +2% to modifier;
  • Lvl 3. 5 points, +4% to modifier;
  • Lvl 4. 5 points, +6% to modifier

Seize the Moment

Engraving Effect: projectile skills cooldown reset

Details:> Each time any projectile skill critically hits with back attack, all cooldowns for this type of skills are reset. For 3 seconds all skills can be used without cooldown (talent cooldown 60 seconds)

Levels and Points Cost:

  • Lvl 1. 20 points;
  • Lvl 2. 5 points, -3 to talent cooldown;
  • Lvl 3. 5 points, -6 to talent cooldown;
  • Lvl 4. 5 points, -9 to talent cooldown;
  • Lvl 5. 5 points, -12 to talent cooldown;
  • Lvl 6. 5 points, -15 to talent cooldown

Attack Preparation

Engraving Effect: projectile skills cooldown reduction

Details:> Decreases cooldowns for all projectile skills by 5%

Levels and Points Cost:

  • Lvl 1. 10 points;
  • Lvl 2. 2 points, +1% to modifier;
  • Lvl 3. 2 points, +2% to modifier;
  • Lvl 4. 2 points, +3% to modifier;
  • Lvl 5. 2 points, +4% to modifier;
  • Lvl 6. 2 points, +5% to modifier;
  • Lvl 7. 2 points, +6% to modifier;
  • Lvl 8. 2 points, +7% to modifier;
  • Lvl 9. 2 points, +8% to modifier;
  • Lvl 10. 2 points, +9% to modifier;
  • Lvl 11. 2 points, +10% to modifier

Fury of the Hunt

Engraving Effect: Increases critical damage for projectile skills

Details:> Increases the critical damage of the projectile skills by 10%

Levels and Points Cost:

  • Lvl 1. 15 points;
  • Lvl 2. 2 points, +1% to modifier;
  • Lvl 3. 2 points, +2% to modifier;
  • Lvl 4. 2 points, +3% to modifier;
  • Lvl 5. 2 points, +4% to modifier;
  • Lvl 6. 2 points, +5% to modifier;
  • Lvl 7. 2 points, +6% to modifier;
  • Lvl 8. 2 points, +7% to modifier;
  • Lvl 9. 2 points, +8% to modifier;
  • Lvl 10. 2 points, +9% to modifier;
  • Lvl 11. 2 points, +10% to modifier

Insurance Shots

Engraving Effect: Increases damage for projectile skills

Details:> The damage of all projectile skills increases maximum by 1.2 times corresponding to the remaining amount of HP enemy has

Levels and Points Cost:

  • Lvl 1. 40 points

Inquisitive Mind

Engraving Effect: Increases Artifact Power parameter 

Details:> The character Artifact Power parameter is increased by 5

Levels and Points Cost:

  • Lvl 1. 10 points;
  • Lvl 2. 2 points;
  • Lvl 3. 2 points, +1 to parameter;
  • Lvl 4. 2 points, +2 to parameter;
  • Lvl 5. 2 points, +3 to parameter;
  • Lvl 6. 2 points, +4 to parameter;
  • Lvl 7. 2 points, +5 to parameter;
  • Lvl 8. 2 points, +6 to parameter;
  • Lvl 9. 2 points, +7 to parameter;
  • Lvl 10. 2 points, +8 to parameter;
  • Lvl 11. 2 points, +9 to parameter

There might be an error in the tooltip description for the level 2. For the moment it is assumed that it also grants +1 to the Artifact Power parameter, making a total 15 AP for lvl.11 of the talent (which is similar to the value of corresponding talent in the Season 1)

Mental Training

Engraving Effect: Decreases resource consumption

Details:> Decreases the resource consumption by 10%

Levels and Points Cost:

  • Lvl 1. 15 points;
  • Lvl 2. 2 points, +1% to modifier;
  • Lvl 3. 2 points, +2% to modifier;
  • Lvl 4. 2 points, +3% to modifier;
  • Lvl 5. 2 points, +4% to modifier;
  • Lvl 6. 2 points, +5% to modifier;
  • Lvl 7. 2 points, +6% to modifier;
  • Lvl 8. 2 points, +7% to modifier;
  • Lvl 9. 2 points, +8% to modifier;
  • Lvl 10. 2 points, +9% to modifier;
  • Lvl 11. 2 points, +10% to modifier

Battle Meditation

Engraving Effect: Source Power recovery

Details:> Each second while in combat you restore 1% of Source Power

Levels and Points Cost:

  • Lvl 1. 30 points

Mental Pressure

Engraving Effect: Increases output damage

Details:> All output damage is increased by 5%, but the resource consumption is also increased by 5%

Levels and Points Cost:

  • Lvl 1. 10 points;
  • Lvl 2. 3 points, +2% to both modifiers;
  • Lvl 3. 3 points, +4% to both modifiers;
  • Lvl 4. 3 points, +6% to both modifiers;
  • Lvl 5. 3 points, +8% to both modifiers;
  • Lvl 6. 3 points, +10% to both modifiers

Mental Focus

Engraving Effect: Decreases resource consumption

Details:> At the end of any skill used there is a 15% chance to acquire a buff for 5 second, removing the resource consumption of any skills (talent cooldown 45 seconds)

Levels and Points Cost:

  • Lvl 1. 30 points

Depth of Mind

Engraving Effect: Increases resource pool

Details:> The maximum of the resource is increased by 10%

Levels and Points Cost:

  • Lvl 1. 15 points;
  • Lvl 2. 3 points, +2% to modifier;
  • Lvl 3. 3 points, +4% to modifier;
  • Lvl 4. 3 points, +6% to modifier;
  • Lvl 5. 3 points, +8% to modifier;
  • Lvl 6. 3 points, +10% to modifier

Evasive Attack

Engraving Effect: Evasion mechanic modification

Details:> With the Shift evasion you now perform a special attack, inflicting 237 physical damage and Stagger on maximum 5 enemy targets on your path.

The Damage of the talent does not disperse while hitting multiple targets

Levels and Points Cost:

  • Lvl 1. 35 points

Sly Twister

Engraving Effect: Additional mechanic upon successful evasion

Details:> Upon successful evasion you create a tornado around you. The tornado exists for 5 seconds, each second inflicting 73 lighting damage and Stagger on maximum 7 enemy targets in 4m radius 

Levels and Points Cost:

  • Lvl 1. 50 points

Battle Evasion

Engraving Effect: Additional evasion mechanic

Details:> When using the Shift evasion you acquire a buff for 3 seconds, increasing critical hit chance parameter by 20% (talent cooldown 20 seconds)

Levels and Points Cost:

  • Lvl 1. 10 points;
  • Lvl 2. 3 points, -2 to talent cooldown;
  • Lvl 3. 3 points, -4 to talent cooldown;
  • Lvl 4. 3 points, -6 to talent cooldown;
  • Lvl 5. 3 points, -8 to talent cooldown;
  • Lvl 6. 3 points, -12 to talent cooldown;
  • Lvl 7. 3 points, -14 to talent cooldown;
  • Lvl 8. 3 points, -16 to talent cooldown;
  • Lvl 9. 3 points, -18 to talent cooldown;
  • Lvl 10. 3 points, -20 to talent cooldown

Shameless Deceit

Engraving Effect: Evasion parameter increase

Details:> Each time you inflict damage with skills while within 4m distance with your target, you acquire a stack of a buff for 2 seconds, increasing your Evasion parameter by 15 (maximum 1 stack)

Levels and Points Cost:

  • Lvl 1. 15 points;
  • Lvl 2. 5 points, +1 to the maximum of stacks;
  • Lvl 3. 5 points, +2 to the maximum of stacks;
  • Lvl 4. 5 points, +3 to the maximum of stacks

Balance

Engraving Effect: Additional mechanic upon successful evasion

Details:> Upon the successful evasion you acquire a buff for 2 seconds, granting immunity to all mechanics prohibiting character actions (talent cooldown 10 seconds)

Levels and Points Cost:

  • Lvl 1. 20 points
  • Lvl 2. 5 points, -2 seconds to the talent cooldown;
  • Lvl 3. 5 points, -4 seconds to the talent cooldown;
  • Lvl 4. 5 points, -6 seconds to the talent cooldown;
  • Lvl 5. 5 points, -8 seconds to the talent cooldown

Lightning Marathon

Engraving Effect: Additional sprint mechanic

Details:> Each 4 seconds while sprinting you fire 3 lightning arrows, each inflicting 50 lightning magic damage on maximum 5 enemy targets on the maximum 15m distance

Levels and Points Cost:

  • Lvl 1. 35 points

Branch of Synergy

This Ultimate ability is common for all of the classes:

Synergy Surge

Description: Synergy waves inside you form the current of pure lightning to outburst as spheres that decimate your enemies

Damage: 20 x 40
Cooldown: 0 seconds
Resource: 100% Source Power
Maximum number of targets: 4
Skill Type: Non-Target skill
Damage Type: Lightning Magic / Target Projectile

Skill Mechanics:

  • Effect Synergy Surge: fires up to 40 projectiles on the maximum 18m distance. Each target of the skill can be inflicted with up to 20 projectiles of the skill effect;
  • Effect Indomitable: immunity to mechanics action prohibiting mechanics

Minor Talents

Accuracy

Talent points: 5

Details:> Increases the Accuracy parameter by 1

Evasion

Talent points: 5

Details:> Increases the Evasion parameter by 1

Main Parameter

Talent points: 5

Details:> Increases the class Main Parameter by 3

Stamina

Talent points: 5

Details:> Increases the character stamina pool by 100

Major Talents

Battle Adrenaline

Talent points: 25

Talent Effect: Attack Speed parameter increase

Details:> When entering the combat state you are granted with a buff for 5 seconds, increasing your Attack Speed parameter by 15% (talent cooldown 30 seconds)

Hunting Ground Ruin

Talent points: 25

Talent Effect: Additional AOE damage

Details:> When achieving the S rank within the hunting ground, the explosion occurs arounds you, inflicting 500 physical damage (talent cooldown 20 seconds)

The explosion radius is not specified.

Accumulated Power

Talent points: 25

Talent Effect: Skill efficiency increase

Details:> When using Non-Target skills, you are granted with a stack of an indefinite buff. Upon acquiring 10 stacks you are granted with a buff for 5 seconds, nullifying the mechanic of Damage Dispersion for any skills, as well as increasing the Accuracy parameter by 30 (talent cooldown 10 seconds)

Strength and Agility

Talent points: 25

Talent Effect: Output damage increase

Details:> Each time you acquire the Dodge effect or any other effect, beneficially influencing the Evasion parameter, you additionally acquire a stack of a buff for 5 seconds, increasing output damage by 2% (maximum 3 stacks)


Contamination Critical

Talent points: 25

Talent Effect: Critical Hit Chance parameter increase

Details:> Each time you inflict Condition Damage you are granted with a buff for 4 seconds, increasing your Critical Hit Chance parameter by 2% (maximum 5 stacks)

Focusing On The Attack

Talent points: 25

Talent Effect: Target Skills damage increase

Details:> At the end of any Non-Target skill used you are granted with an indefinite buff, increasing the damage of the next target skill used by 5%

Prolonged Power

Talent points: 25

Talent Effect: Buff Enhancement

Details:> The duration for any basic skill buffs is increased by 20%

Power Focal Point

Talent points: 25

Talent effect: Effect mechanic modification

Details:> Each time you use an ability with the effect Concentration (cannot recover resource during the skill usage) you restore 10 points of resource per hit of such skill (talent cooldown 1 second)

However, the original talent effect line also features the output damage enhancement and video-preview features the buff acquisition. This is not specified in the description.

Kiting Mastery

Talent points: 25

Talent Effect: Attack Speed and Movement Speed parameters increase

Details:> Each time you inflict enemies with any mechanics decreasing their Movement Speed parameter, you are granted with a buff for 5 seconds, increasing Attack Speed parameter by 15 as well as increasing Movement Speed parameter by 30 (talent cooldown 5 seconds)

Barrier Destruction

Talent points: 25

Talent Effect: Additional damage for the Shield mechanic

Details:> Each time you inflict damage on enemies with Shield Effect, you additionally inflict 75 lightning magic damage (talent cooldown 1 second)

Restoration Synergy

Talent points: 25

Talent Effect: Recovering Abilities enhancement

Details:> Each time inflicting 5 hits with skills that consume the resource, you are granted with a buff for 5 seconds, increasing the output damage of the next resource recovering skill used by 50%. However, this talent does not modify any additional damage mechanics that can occur upon the skill cast.

lemental Synergy

Talent points: 25

Talent Effect: damage type related mechanic

Details:> Each time inflicting the same type of damage you acquire a stack of a buff for 5 seconds, increasing this type of damage dealt by 2% (maximum 5 stacks). However, using the skill with different damage type will remove the buff prematurely

Battle Readiness

Talent points: 25

Talent effect: Critical Hit Chance parameter increase

Details:> Whenever you do not get any damage within 5 seconds since entering the combat state, you are granted with an indefinite buff, increasing Critical Hit Chance parameter by 20% until you leave the combat state

Stunning Retribution

Talent points: 25

Talent Effect: Action Prohibiting Mechanics duration increase

Details:> Using the Shock Release skill you are granted with a buff for 6 seconds, increasing the duration of any action prohibiting mechanics you inflict by 50% (excluding Airborne and Knockdown)

Crushing Echo

Talent points: 25

Talent effect: additional damage upon control mechanics usage

Details:> Each time inflicting enemies with Airborne or Knockdown, you additionally inflict 200 physical damage on maximum 5 enemy targets within 4m radius around the target of the mechanic used

Lightning Tornado

Talent points: 25

Talent Effect: Additional Projectiles

Details:> Upon inflicting damage with target skills, each hit grants you a stack of an indefinite buff. Upon acquisition of 3 stacks the buff is removed and the lightning tornado is summoned. The tornado follows the target of the last target skill used for 4 seconds, each second inflicting 120 lightning magic damage (talent cooldown 20 seconds)

The ability of the Tornado to inflict damage in AOE is not specified. Also, regardless of indication for target skills, there is no clarification on whether the talent works only for target projectiles or all target skills in general.

Transcendent Talents

Transcendence – Thunder Javelin

Talent points: 60
Item Required: Yellow Mana Awakening Stone (consume item to unlock the ability to use the talent)

Notice: Only one transcendent talent can be activated for your character at the time

Talent Effect: Additional Lightning Magic damage

Details:> Whenever you inflict damage with skills featuring Finishing Blow effect, after one second the Thunder Javelin is summoned. The Javelin explodes at the skill impact area, inflicting 300 lightning magic damage on maximum 5 enemy targets. The damage of the Javelin does not disperse when hitting multiple enemy targets (talent cooldown 3 seconds). 

Upon killing the enemy with any skill featuring Finishing Blow effect, cooldowns for all such skills are reset.

«May the wrath of heavens herald the judgement of my final blow»

Transcendence – Frost Javelin

Talent points: 60
Item Required: Yellow Mana Awakening Stone (consume item to unlock the ability to use the talent)

Notice: Only one transcendent talent can be activated for your character at the time

Talent Effect: Additional Cold Magic damage

Details:> Upon using 3 skills with cooldowns of 5 or more seconds in a row, you additionally summon the Frost Javelin.

The next projectile hit will additionally create an explosion around the target, inflicting 100 cold magic damage and a debuff Slow by 80% lasting 3 seconds, in 5m radius around the impact area

«May the harsh winter come, encasing my enemies in the spires of frost. There, where even the time itself has stopped»

It worth noting that, according to the video-preview, in case of the 3rd skill in the row being projectile itself, the talent mechanic occurs exactly within the 3rd skill hit. If not, the mechanic applies to the next projectile skill being used.

Transcendence – Flame Javelin

Talent points: 60
Item Required: Yellow Mana Awakening Stone (consume item to unlock the ability to use the talent)

Notice: Only one transcendent talent can be activated for your character at the time

Talent Effect: Additional Fire Magic damage

Details:> Upon inflicting damage on enemy targets with 50% HP or less left, you additionally launch a slow flying projectile towards the target. Upon reaching the target the projectile explodes, inflicting 300 fire magic damage on maximum 5 enemy targets (talent cooldown 15 seconds)

«May the moth wings and the rage of the sun bring down my enemies with hellish flames

Branch of Salvation

Starting Talent

Talent points: 10

Description: The Mana of Sephirot awakens the abilities within yourself, granting deeper understanding of restoration, protection and bond with your minions

Notice: Awakening this talent you would not be able to awake starting talents of other branches (Synergy and Destruction)

Talent Effect: Ultimate skill acquiredDetails: You unlock an ultimate ability, unique for your class. This ability is a powerful defensive type of skill. You are also granted access to the special resource called Source Power. While dealing damage you accumulate this resource, which is required to use your ultimate skill.

Elementalist: Frost Tomb

Description: You encase yourself in the frost tomb, hurting enemies around you with cold magic

Damage: 184 X 5
Cooldown: 0 seconds
Resource: 100% Source Power
Maximum number of targets: 7
Skill Type: Non-Target skill
Damage Type: Cold Magic / AOE

Skill Mechanics:
Buff Frost Tomb (5 seconds): Grants an Invincibility effect, prohibits any character actions. Inflicts 184 cold magic damage around the caster;

Debuff Freezing (3 seconds) (can be cleansed): prohibits target movement. Targets with the debuff receive 30% more lightning magic damage

Gunslinger: Summoning: Medical Drone

Description: You summon a group of medical drones. Drones form an area to restore health for you and your allies in range

Damage: –
Cooldown: 0 seconds
Resource: 100% Source Power
Maximum number of targets: 5
Skill type: Non-target Skill / Aiming
Damage Type: Nature Magic / Heal Over Time

Skill Mechanics:
Buff Medical Drones (6 seconds): restores 5% HP per second for caster/allies within the area. Healing increase modifiers do not apply to this buff;

Effect Indomitable: immunity to mechanics prohibiting character actions (also applies to allies in the area)

Mystic: Nature Outburst

Description: You release waves of nature magic energy around you, restoring health for yourself and your allies, as well as hurting your enemies

Damage: 30 X 8 (Healing)
Cooldown: 0 seconds
Resource: 100% Source Power
Maximum number of targets: 7
Skill type: Non-target Skill / Aiming
Damage Type: Nature Magic / Heal Over Time

Skill Mechanics:
Buff Nature Outburst (4 seconds): restore health, inflicts Knockback on enemy targets within the area;

Effect Indomitable: immunity to mechanics prohibiting character actions

Warlord: Armor of Thorns

Description: you summon shields of barbed thorns around yourself

Damage: –
Cooldown: 0 seconds
Resource: 100% Source Power
Maximum number of targets: 1
Skill Type: Non-Target skill
Damage type: Dark Magic

Skill Mechanics:Buff Armor of Thorns (7 seconds): grants Shield buff of 70% Maximum HP of the caster. Grants an immunity effect to all mechanics prohibiting character actions, as well as to all other negative mechanics. 10% of the damage taken reflects to enemies attacking the caster. This buff cannot be purged

Assassin: Shadow Refuge

Description: The darkness envelops everything around you, protecting you and your allies

Damage: –
Cooldown: 0 seconds
Resource: 100% Source Power
Maximum number of targets: 5
Skill Type: Non-Target skill
Damage type: Dark Magic

Skill Mechanics:Buff Shadow Refuge (5 seconds): increases the Evasion parameter by 600 for you and allies within the area

Slayer: Blood Doppelganger

Description: You draw the blood from your sword to take form of your clone

Damage: –
Cooldown: 0 seconds
Resource: 100% Source Power
Maximum number of targets:
Skill Type: Non-Target skill
Damage type: Dark Magic

Skill Mechanics:
Buff Blood Doppelganger (10 Seconds): summons the clone, existing for 10 seconds. The clone receives 90% of the damage taken by the caster

Effect Invincibility: the character is immune to any damage (for the duration of the skill cast frame)

Minor Talents

Artifact Power

Talent points: 5

Details:> The character Artifact Power parameter is increased by 1

Resource

Talent points: 5

Details:> Increases the maximum resource pool by 2

Constitution

Talent points: 5

Details:> Increases the Constitution parameter by 1

Main Parameter

Talent points: 5

Details:> Increases the class Main Parameter by 3

Major Talents

Auxiliary Shield

Talent points: 25

Talent Effect: Block effect modification

Details:> Upon receiving damage by skills featuring the Shieldbreaker effect and in case the mechanic interrupts the skill with Block effect that you use, you are granted with a Shield buff of 5% maximum HP for 5 seconds (talent cooldown 5 seconds, the buff cannot stack)

Secondary Shield

Talent points: 25

Talent Effect: Additional Shield Buff

Details:> When you lose the Shield buff, you are granted with additional Shield buff of 50 hitpoints for 3 seconds (talent cooldown 10 seconds)

Perfectly Prepared

Talent points: 25

Talent Effect: damage increase

Details:> Your damage is increased by 5% as long as your health at 80% or above

Echo of Protection

Talent points: 25

Talent Effect: Incoming damage reduce

Details:> Whenever you lose Shield buff, you are granted with a buff for 5 seconds, decreasing incoming damage by 5%

Blocking Stance

Talent points: 25

Talent Effect: Incoming damage reduce

Details:> While under the Block effect you additionally acquire an effect, decreasing incoming damage by 10%

Vengeful Spirit

Talent points: 25

Talent Effect: damage modification

Details:> Upon receiving damage your attacker is inflicted with a debuff for 5 seconds, decreasing their damage dealt to you by 5%. Additionally, you receive a buff for 5 seconds, increasing your damage dealt to that attacker by 5%

The tooltip does not feature the mechanic of the talent renewal. For the moment, it is assumed that in case of fighting the group of enemies, the talent occurs on only one of the enemy targets (that explains the existence of duration for buff/debuff).

Second Wind

Talent points: 25

Talent Effect: Health recovery

Details:> Upon using the Shift evasion you acquire a buff for 3 seconds, each second recovering 0.5% of the maximum HP

Haemostasis

Talent points: 25

Talent Effect: Debuff Cleanse

Details:> Upon receiving Condition Damage while having 80% or less HP, you cleanse all Condition Damage debuffs of yourself (talent cooldown 60 seconds)

Sanguine Curse

Talent points: 25

Talent Effect: Lifesteal mechanic enhancement

Details:> Lifesteal mechanic for any skills becomes 5% more effective. However, the character Receiving Healing parameter is decreased by 30%

Defensive Approach

Talent points: 25

Talent Effect: damage increase

Details:> Upon using any skills featuring Block effect or using Shift evasion, you are granted with a buff for 3 seconds, increasing output damage by 5%

Legion Of Salvation

Talent points: 25

Talent Effect: Incoming damage reduce

Details:> Upon summoning any minion you acquire a stack of a buff for 6 seconds, decreasing incoming damage by 3% (maximum 3 stacks)

Tough Salvation

Talent points: 25

Talent Effect: Incoming damage reduce

Details:> When acquiring effects such as Toughness or Indomitable, you additionally acquire a buff for 6 seconds, decreasing incoming damage by 10% (upon losing the effect the buff is removed prematurely)

Transcendent Talents

Transcendence
Salvation in Trust

Talent points: 60

Item Required: Blue Mana Awakening Stone (consume item to unlock the ability to use the talent)

Notice: Only one transcendent talent can be activated for your character at the time

Talent Effect: Additional mechanics for Minion skills

Details:> When summoning, you and your minion acquire Shield buffs of 200 hitpoints for 10 seconds (buff cannot stack). Also, for the duration of the buff, your minion inflicts 45% more damage (talent cooldown 40 seconds)

«My faithful servant, may your spirit rise. Wield the power to assist me at the time of need»

Transcendence
Rebirth

Talent points: 60

Item Required: Blue Mana Awakening Stone (consume item to unlock the ability to use the talent)

Notice: Only one transcendent talent can be activated for your character at the time

Talent Effect: Additional HP threshold mechanic

Details:> When your HP drops 15% you transform into a cocoon for 10 seconds, cleansing all negative mechanics and restoring 100% of HP (talent cooldown 120 seconds).

While in the state of cocoon, you receive 30% more damage from all sources. You cannot move nor perform any action. The only available skill is Web Shot.

The Web Shot skill allows you to throw a projectile that inflicts a Stun debuff for 0.5 seconds

«At the edge of doom may I rebirth in the grasping cradle»

Transcendence
The Light of Salvation

Talent points: 60

Item Required: Blue Mana Awakening Stone (consume item to unlock the ability to use the talent)

Notice: Only one transcendent talent can be activated for your character at the time

Talent Effect: Additional HP threshold mechanic

Details:> When your health reaches 15% you acquire a Shield buff of 50% maximum HP for 10 seconds (talent cooldown 45 seconds)

«May the flames of my soul be rekindled»

Branch of Destruction

Starting Talent

Talent points: 10

Description: The Mana of Sephirot awakens the abilities within yourself, granting deeper understanding of AOE, Condition damage and Non-Target skills

Notice: Awakening this talents you would not be able to awake starting talents of other branches (Synergy and Salvation)

Talent Effect: Ultimate skill acquiredDetails: You unlock an ultimate ability, unique for your class. This ability is the powerful AOE skill. You are also granted access to the special resource called Source Power. While dealing damage you accumulate this resource, which is required to use your ultimate skill.

Elementalist: Electric Outburst

Description: You concentrate the currents of electricity to release them in a shocking surge around yourself

Damage: 1200 X 5
Cooldown: 0 seconds
Resource: 100% Source Power
Maximum number of targets: 7
Skill Type: Non-Target skill
Damage type: Lightning Magic / AOE

Skill Mechanics:Effect Indomitable: immunity to action prohibiting mechanics;
Debuff Stun (2 seconds) (can be cleansed): cannot perform actions or moveEffect Damage Dispersion Ignore: the damage of the skill does not disperse when hitting multiple targets

Gunslinger: Explosive Bullets

Description: You charge your rifle with 3 special bullets, exploding them in a single shot

Damage: 415 X 3
Cooldown: 0 seconds
Resource: 100% Source Power
Maximum number of targets: 7
Skill Type: Non-Target skill
Damage type: Physical / AOE

Skill Mechanics:Effect Rifle Skill: unique damage type of gunslinger;
Effect Indomitable: immunity to action prohibiting mechanics;
Control Airborne (3 seconds): target cannot perform any action;Effect Damage Dispersion Ignore: the damage of the skill does not disperse when hitting multiple targets

Mystic: Moonlight Fall

Description: Condensing the light of the Moon you release it in a powerful explosion

Damage: 1200
Cooldown: 0 seconds
Resource: 100% Source Power
Maximum number of targets: 7
Skill Type: Non-Target skill
Damage type: Light Magic / AOE

Skill Mechanics:Effect Indomitable: immunity to action prohibiting mechanics;

Control Knockdown (2.2 seconds): target cannot perform any actions;

Effect Damage Dispersion Ignore: the damage of the skill does not disperse when hitting multiple targets

Warlord: Sweep and Blast

Description: You sweep your shield and then perform a powerful explosive crush with your hammer

Damage: 400 / 620
Cooldown: 0 seconds
Resource: 100% Source Power
Maximum number of targets: 7
Skill Type: Non-Target skill
Damage type: Physical / AOE

Skill Mechanics:
Control Tether: pulls targets towards the caster;

Control Airborne (3 seconds): target cannot perform any action;

Effect Block: incoming damage is reduced by 20%; the Shields parameter is increased by 100; immunity to any action prohibiting mechanics as well as to any debuffs;

Effect Damage Dispersion Ignore: the damage of the skill does not disperse when hitting multiple targets

Assassin: Dance of Darkness

Description: You twist with your daggers to pull enemies towards you and finish them off with a powerful burst of dark magic

Damage: 119 X 6 / 396
Cooldown: 0 seconds
Resource: 100% Source Power
Maximum number of targets: 7
Skill Type: Non-Target skill
Damage type: Dark Magic / AOE

Skill Mechanics:

  • Effect Indomitable: immunity to action prohibiting mechanics;
  • Control Tether: pulls targets towards the caster;
  • Control Airborne (3 seconds): target cannot perform any action;

Effect Damage Dispersion Ignore: the damage of the skill does not disperse when hitting multiple targets

Slayer: Bloody Overdrive

Description: You charge your sword with blood to the excess to crush it in a powerful blood explosion

Damage: 1000
Cooldown: 0 seconds
Resource: 100% Source Power
Maximum number of targets: 7
Skill Type: Non-Target skill
Damage type: Dark Magic / AOE

Skill Mechanics:

  • Effect Indomitable: immunity to action prohibiting mechanics;
  • Effect Damage Dispersion Ignore: the damage of the skill does not disperse when hitting multiple targets;

Control Airborne (3 seconds): target cannot perform any action;

Minor Talents

Critical Hit Chance

Talent points: 5

Details:> Increases the Critical Hit Chance parameter by 1

Main Parameter

Talent points: 5

Details:> Increases the class Main parameter by 3

Critical Damage

Talent points: 5

Details:> Increases the Critical Damage parameter by 1

Maximum Weapon Attack

Talent points: 5

Details:

> Increases the Maximum Weapon Attack parameter by 1

Major Talents

Armor-Piercing Tactics

Talent points: 25

Talents Effect: Additional Shieldbreaker effect mechanic

Details:> Upon inflicting damage with any skill featuring Shieldbreaker effect, you additionally inflict a debuff «CrushedArmor» for 5 seconds, increasing target’s incoming damage by 5%

Infection

Talent points: 25

Talent Effect: Additional Condition Damage mechanic

Details:> Upon inflicting Condition Damage on enemy targets you additionally inflict 75 nature magic damage (talent cooldown 5 seconds)

Deadly Traps

Talent points: 25

Talent Effect: Critical Damage enhancement for AOE skills

Details:> All AOE skills inflict 15% more Critical Damage

Knee Strike

Talent points: 25

Talents Effect: Additional Shieldbreaker effect mechanic

Details:> When inflicting damage with any skills with Shieldbreaker Effect you additionally inflict a debuff «BrokenKnee» for 2 seconds, each second decreasing target’s Resource Recovery parameter by 1000

Artillery Precision

Talent points: 25

Talent Effect: Critical Damage enhancement for Non-Target skills

Details:> Upon inflicting damage with any Non-Target skills you additionally acquire a buff, increasing the Critical Damage parameter for all Non-Target skills by 15% (talent cooldown 5 seconds)

The tooltip does not specify the duration of the buff.

Swift Destruction

Talent points: 25

Talent Effect: Attack Speed enhancement for Non-Target skills

Details:> Upon using any Non-target skills you acquire a buff for 5 seconds, increasing Attack Speed parameter by 20% (maximum 5 stacks)

Shockbreaker

Talent points: 25

Talents Effect: Additional Shieldbreaker effect mechanic

Details:> Upon using any skill with Shieldbreaker effect you additionally launch a wave that inflicts 75 physical damage (talent cooldown 2 seconds)

Acute Toxicity

Talent points: 25

Talent Effect: Condition Damage enhancement

Details:> Condition Damage you inflict is increased by 25%

Annihilation Critical

Talent points: 25

Talent Effect: Critical Hit Chance enhancement for AOE skills

Details:> Increases the Critical Hit Chance parameter for any AOE skills by 15%

Tactical Destruction

Talent points: 25

Talent Effect: Non-Target skills cooldown reduction

Details:> Cooldowns of any Non-Target skills decrease by 2 seconds

It worth noting that the preview states otherwise with all Non-Target skill’s cooldowns being reduced by 10%.

Feast in Ruins

Talent points: 25

Talent Effect: Additional AOE skills mechanic

Details:> Upon using any AOE skill you restore 10 resource (talent cooldown 1 second)

Grounding

Talent points: 25

Talent Effect: Additional AOE skills mechanic

Details:> Upon inflicting damage with any AOE skill you additionally inflict 75 lightning magic damage (talent cooldown 2 seconds)

Necrosis

Talent points: 25

Talent Effect: Additional Mortal Wound debuff mechanic

Details:> Each time inflicting the Mortal Wound debuff you additionally inflict a debuff for 15 seconds that deals 10 Condition Damage per second (maximum 3 stacks)

The video-preview suggests 30 seconds duration for this debuff.

Inflammation

Talent points: 25

Talent Effect: Additional Condition Damage mechanic

Details:> Upon inflicting Condition Damage you additionally inflict stacks of an indefinite buff. When stack count reaches 5 the debuff is removed, inflicting 195 physical damage (talent cooldown 5 seconds)

To clarify, the cooldown of the talent is related only to the fact that this mechanic can occur only once within the given time frame. Stacks themselves are accumulated per hits and their acquisition speed is not related to the cooldown. Hence, at the same time only a single target would be gaining stacks of the debuff within the cooldown.

Aftershock

Talent points: 25

Talent Effect: Additional AOE skills mechanic

Details:> Upon using any AOE skill you additionally create a seismic area that lasts for 3 seconds. Each second the area inflicts 75 physical damage and Stagger on maximum 7 enemy targets within 5m radius (talent cooldown 10 seconds). The area damage does not disperse when hitting multiple targets

The Abyss of Despair

Talent points: 25

Talent Effect: Additional AOE skills mechanic

Details:> Upon inflicting damage with AOE skills you additionally inflict a debuff for 1 second, increasing target’s incoming damage by 10%

Transcendent Talents

Transcendence
Blades of Blood

Talent points: 60

Item Required: Red Mana Awakening Stone (consume item to unlock the ability to use the talent)

Notice: Only one transcendent talent can be activated for your character at the time

Talent Effect: additional Non-Target skills mechanic

Details:> Upon inflicting damage with Non-target skills you additionally summon the blades of blood to hit maximum 5 enemy targets on the maximum 15m range. Each such blade inflicts 60 physical damage (talent cooldown 5 seconds)
“May fresh blood swords decimate my enemies”

Transcendence
The Torment of Ruined Lands

Talent points: 60

Item Required: Red Mana Awakening Stone (consume item to unlock the ability to use the talent)

Notice: Only one transcendent talent can be activated for your character at the time

Talent Effect: Additional AOE skills mechanic

Details:> Upon inflicting damage with AOE skills you additionally inflict stack of a debuff for 12 seconds, each 2 seconds inflicting 50 Condition Damage (maximum 4 stacks)

«The torment in the wake of my destruction may pierce the hearts of my enemies»

Transcendence
The Horror of Destruction

Talent points: 60

Item Required: Red Mana Awakening Stone (consume item to unlock the ability to use the talent)

Notice: Only one transcendent talent can be activated for your character at the time

Talent Effect: Additional mechanic and enhancement for AOE skills

Details:> AOE skills inflict 20% more damage. Whenever an enemy target receives 5 hits of AOE damage, that target additionally receives a debuff «Fear» for 3 seconds. The debuff can be removed prematurely in case the target receives 15% or more damage of their maximum HP (talent cooldown 10 seconds)

«May the nightmare of the ruined lands terrify the very souls of my enemies»

All credits for this guide goes to Hypothermia#0994
Thank you Hypothermia for sharing this information with us and all the community!

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